Arx Libertatis Bug Tracker
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CLOSED  Bug report #122  -  Ylsides blow up visual effect appears long after they blow up
Posted Oct 12, 2011 - updated Jul 28, 2013   Shortlink: http://arx.vg/122
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0
Votes
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icon_info.png This issue has been closed with status "Fixed" and resolution "RESOLVED".
Issue details
  • Type of issue
    Bug report
  • Status
     
    Fixed
  • Assigned to
    Not assigned to anyone
  • Progress
       
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     i30817
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Graphics
  • Resolution
    RESOLVED
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Normal
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Arx Libertatis 1.2-dev
Issue description
It's strange.

Kill a Ysilde, then go hide somewhere where you can't see it (behind a wall for instance, though i think turning around will work too) Wait for the explosion Wait some more. Then look where the explosion took place - you'll see the explosion particle effect.
Steps to reproduce this issue
Nothing entered.

#9
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Comment posted by
 Daniel Scharrer
Jul 27, 12:54
This can be seen in the save file in Bug report 525 - Lord Inut does not spawn weapon on death - Lord Inut uses the ylside_death effect.
#10
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Comment posted by
 Daniel Scharrer
Jul 28, 14:29
This has been fixed in git master.

The issue was updated with the following change(s):
  • This issue has been closed
  • The status has been updated, from Confirmed to Fixed.
  • The resolution has been updated, from Not determined to RESOLVED.
  • This issue's progression has been updated to 100 percent completed.