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OPEN  Crash report #1388  -  [3AA19401] arx.exe!ARX_DAMAGES_DealDamages() [Damage.cpp:722]
Posted Sep 02, 2019 - updated Oct 19, 2020   Shortlink: http://arx.vg/1388
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Issue details
  • Type of issue
    Crash report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Damage.cpp:634: isallfinite(vect)

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff74e67a153
 Stack pointer: 0xff6df7e5f0


Callstack:
 arx.exe!0x7ff74e67a153
 arx.exe!0x7ff74e75f167
 arx.exe!0x7ff74e760136
 arx.exe!0x7ff74e761872
 arx.exe!0x7ff74e761eaa
 arx.exe!0x7ff74e68c742
 arx.exe!0x7ff74e68d19c
 arx.exe!0x7ff74e689689
 arx.exe!0x7ff74e66832e
 arx.exe!0x7ff74e6698fd
 arx.exe!0x7ff74e66639b
 arx.exe!0x7ff74e66f0d3
 arx.exe!0x7ff74e6774bd
 arx.exe!0x7ff74e76f0ca
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!ARX_DAMAGES_DealDamages(HandleType<EntityHandleTag,long,-1>,float,HandleType<EntityHandleTag,long,-1>,Flags<DamageTypeFlag>,glm::vec<3,float,0> *) [Damage.cpp : 722 + 0x3c]
  1  arx.exe!CheckAnythingInCylinder_Inner [Collisions.cpp : 527 + 0x0]
  2  arx.exe!CheckAnythingInCylinder(Cylinder const &,Entity *,long) [Collisions.cpp : 739 + 0x20]
  3  arx.exe!AttemptValidCylinderPos(Cylinder &,Entity *,Flags<CollisionFlag>) [Collisions.cpp : 1151 + 0x5]
  4  arx.exe!ARX_COLLISION_Move_Cylinder(IO_PHYSICS *,Entity *,float,Flags<CollisionFlag>) [Collisions.cpp : 1308 + 0x5]
  5  arx.exe!ManageNPCMovement_End [NPC.cpp : 2091 + 0x33]
  6  arx.exe!ManageNPCMovement [NPC.cpp : 2365 + 0x8]
  7  arx.exe!ARX_PHYSICS_Apply() [NPC.cpp : 990 + 0x0]
  8  arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1811 + 0x0]
  9  arx.exe!ArxGame::render() [ArxGame.cpp : 2066 + 0x0]
 10  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1303 + 0x0]
 11  arx.exe!runGame() [Core.cpp : 243 + 0x5b]
 12  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
 13  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
Steps to reproduce this issue
From duplicate bug report:

While fighting Ackbaa/Iserbius :

  1. Use Slow Time (scroll).
  2. Use Lightning projection (scroll) while being close to Ackbaa.
  3. Use Lighting projection again.
  4. Stepped back from him to almost middle of the room, Ackbaa was near the altar, left corner.
  5. Ackbaa casts Summon Demon right on my position.
  6. I am stuck inside the Demon. A couple of seconds later the game crashes.

#1
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Comment posted by
 CrashBot
Sep 02, 21:52
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#3
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Comment posted by
 CrashBot
Sep 02, 21:52
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arxcrash-18468-3472272156
#4
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Comment posted by
 CrashBot
Sep 02, 21:53
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arxcrash-18468-3472272156
#5
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Comment posted by
 CrashBot
Sep 02, 21:53
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-18468-3472272156