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CLOSED  Crash report #1504  -  [F39A1692] arx.exe!ARX_DAMAGES_DealDamages() [Damage.cpp:722]
Posted Oct 17, 2020 - updated Oct 19, 2020   Shortlink: http://arx.vg/1504
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icon_info.png This issue is a duplicate of issue #1388 - "[3AA19401] arx.exe!ARX_DAMAGES_DealDamages() [Damage.cpp:722]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Damage.cpp:634: isallfinite(vect)

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7ff736faa153
 Stack pointer: 0x80032feb70


Callstack:
 arx.exe!0x7ff736faa153
 arx.exe!0x7ff73708f167
 arx.exe!0x7ff737090136
 arx.exe!0x7ff737091872
 arx.exe!0x7ff737091eaa
 arx.exe!0x7ff736fbc742
 arx.exe!0x7ff736fbd19c
 arx.exe!0x7ff736fb9689
 arx.exe!0x7ff736f9832e
 arx.exe!0x7ff736f998fd
 arx.exe!0x7ff736f9639b
 arx.exe!0x7ff736f9f0d3
 arx.exe!0x7ff736fa74bd
 arx.exe!0x7ff73709f0ca
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbol:
  0  arx.exe!ARX_DAMAGES_DealDamages(HandleType<EntityHandleTag,long,-1>,float,HandleType<EntityHandleTag,long,-1>,Flags<DamageTypeFlag>,glm::vec<3,float,0> *) [Damage.cpp : 722 + 0x3c]
  1  arx.exe!CheckAnythingInCylinder_Inner [Collisions.cpp : 527 + 0x0]
  2  arx.exe!CheckAnythingInCylinder(Cylinder const &,Entity *,long) [Collisions.cpp : 739 + 0x20]
  3  arx.exe!AttemptValidCylinderPos(Cylinder &,Entity *,Flags<CollisionFlag>) [Collisions.cpp : 1151 + 0x5]
  4  arx.exe!ARX_COLLISION_Move_Cylinder(IO_PHYSICS *,Entity *,float,Flags<CollisionFlag>) [Collisions.cpp : 1308 + 0x5]
  5  arx.exe!ManageNPCMovement_End [NPC.cpp : 2091 + 0x33]
  6  arx.exe!ManageNPCMovement [NPC.cpp : 2365 + 0x8]
  7  arx.exe!ARX_PHYSICS_Apply() [NPC.cpp : 990 + 0x0]
  8  arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1811 + 0x0]
  9  arx.exe!ArxGame::render() [ArxGame.cpp : 2066 + 0x0]
 10  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1303 + 0x0]
 11  arx.exe!runGame() [Core.cpp : 243 + 0x5b]
 12  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
 13  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
Steps to reproduce this issue
While fighting Ackbaa/Iserbius :

  1. Use Slow Time (scroll).
  2. Use Lightning projection (scroll) while being close to Ackbaa.
  3. Use Lighting projection again.
  4. Stepped back from him to almost middle of the room, Ackbaa was near the altar, left corner.
  5. Ackbaa casts Summon Demon right on my position.
  6. I am stuck inside the Demon. A couple of seconds later the game crashes.

#1
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Comment posted by
 CrashBot
Oct 17, 15:11
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-11564-1687312627
#3
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Comment posted by
 CrashBot
Oct 17, 15:11
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-11564-1687312627
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Oct 17, 15:11
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-11564-1687312627
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Oct 17, 15:11
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-11564-1687312627