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for me, open-al often manages to generate silence when sources pan in certain ways. i haven't spent any time looking at whether the issue is a bug in the arx code, or if it's a problem with open-al and the way arx attempts to use it. (for example, open-al doesn't clip something, and arx provides out of range values without caring.)
the whole audio system is quite a mess both on the arx side and in the abstraction layer to dsound or open-al. hopefully this can be cleaned up, but it's quite a large effort required to design a better system.
Really delete this comment?
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Really delete this comment?
Really delete this comment?