Arx Libertatis Bug Tracker
star_faded.png
Please log in to bookmark issues
bug_report_small.png
CLOSED  Crash report #1192  -  [8E96EA35] arx.exe!getFreeEntityInstance() [ChangeLevel.cpp : 286]
Posted Apr 20, 2018 - updated Apr 26, 2018   Shortlink: http://arx.vg/1192
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
icon_info.png This issue is a duplicate of issue #1144 - "[E9466384] arx.exe!getFreeEntityInstance() [ChangeLevel.cpp : 286]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at ChangeLevel.cpp:286: unreachable code

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x1401b3484
 Stack pointer: 0x12ef60


Symbols:
 0 arx.exe!getFreeEntityInstance(const res::path & classPath) Line 1355	C++
 1 arx.exe!AddItem(const res::path & classPath_, long instance, Flags<enum AddInteractiveFlag> flags) Line 1705	C++
 2 arx.exe!Prepare_SetWeapon(Entity * io, const res::path & temp) Line 1312	C++
 3 arx.exe!script::`anonymous namespace'::SetWeaponCommand::execute(script::Context & context) Line 543	C++
 4 arx.exe!ScriptEvent::send(const EERIE_SCRIPT * es, Entity * sender, Entity * entity, ScriptEventName event, const ScriptParameters & parameters, long info) Line 344	C++
 5 arx.exe!ARX_SCRIPT_ResetObject(Entity * io, bool init) Line 321	C++
 6 arx.exe!ARX_SCRIPT_ResetAll(bool init) Line 348	C++
 7 arx.exe!levelInit() Line 426	C++
 8 arx.exe!ArxGame::doFrame() Line 1282	C++
 9 arx.exe!ArxGame::run() Line 1173	C++
 10 arx.exe!runGame() Line 247	C++
 11 arx.exe!utf8_main(int argc, char * * argv) Line 168	C++
 12 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 48	C++


Callstack:
 arx.exe!0x1401b3484
 arx.exe!0x1401b5308
 arx.exe!0x1401b331a
 arx.exe!0x14020783b
 arx.exe!0x1401cbb7a
 arx.exe!0x1401c5c69
 arx.exe!0x1401c5d8b
 arx.exe!0x14009c0af
 arx.exe!0x1400942d2
 arx.exe!0x140093c9e
 arx.exe!0x14009b8db
 arx.exe!0x1400a2382
 arx.exe!0x140195a92
 arx.exe!0x1402cc89d
 kernel32.dll!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()


Steps to reproduce this issue
I simply loaded a saved game.

#1
icon_reply.pngReply
Comment posted by
 CrashBot
Apr 20, 13:25
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-1528-760718567
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Apr 20, 13:25
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-1528-760718567
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Apr 20, 13:25
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-1528-760718567
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Apr 20, 13:25
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-1528-760718567