Arx Libertatis Bug Tracker
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OPEN  Crash report #1629  -  Arx Libertatis crashed!
Posted Jun 02, 2022 - updated Jan 06, 2024   Shortlink: http://arx.vg/1629
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Issue details
  • Type of issue
    Crash report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Always
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Game crash always when i load my saves or continue the game.

Fatal Error - Arx Libertatis


  1. Arx Libertatis crashed!
  2. Please install arxcrashreporter or manually report the crash to https://arx.vg/bug
  3.  
  4. Include the files contained in the following directory in your report :
  5. "C:\Users\Nosfelias\Saved Games\Arx Libertatis\crashes\2022-06-02-17-53-55-00"
  6.  
  7. Click OK to open that directory now.


arx.log


  1. [I] Startup:163 Starting Arx Libertatis 1.2-dev + 7ed8e92
  2. [I] ArxGame:345 Using config file "cfg.ini"
  3. [I] SDL2Window:191 Using SDL 2.0.12
  4. [I] SDL2Window:541 Window: Windows r:8 g:8 b:8 a:0 depth:24 aa:4x doublebuffer:1
  5. [I] OpenGLRenderer:114 Using OpenGL 4.6.0 NVIDIA 512.95
  6. [I] OpenGLRenderer:118 ├─ Vendor: NVIDIA Corporation
  7. [I] OpenGLRenderer:122 ├─ Device: NVIDIA GeForce GTX 950/PCIe/SSE2
  8. [I] OpenGLRenderer:136 ├─ Context type: no error
  9. [I] OpenGLRenderer:189 └─ VRAM: 2048 MiB, 1558 MiB free
  10. [I] ArxGame:1098 Using fullscreen desktop mode 1920x1080@60Hz
  11. [I] PakReader:588 Loaded PAK "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\data.pak"
  12. [I] PakReader:588 Loaded PAK "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\LOC_default.pak"
  13. [I] PakReader:588 Loaded PAK "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\loc.pak"
  14. [I] PakReader:588 Loaded PAK "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\data2.pak"
  15. [I] PakReader:588 Loaded PAK "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\SFX.pak"
  16. [I] PakReader:588 Loaded PAK "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\SPEECH_default.pak"
  17. [I] PakReader:533 "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\speech.pak": ignoring "speech/english"
  18. [I] PakReader:533 "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\speech.pak": ignoring "speech/deutsch"
  19. [I] PakReader:588 Loaded PAK "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\speech.pak"
  20. [I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\editor"
  21. [I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\game"
  22. [I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\Graph"
  23. [I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\localisation"
  24. [I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\misc"
  25. [I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\sfx"
  26. [I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\speech"
  27. [I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\data\localisation"
  28. [I] PakReader:637 Added dir "C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\data\misc"
  29. [I] SaveGame:69 Using save game dir "C:\Users\Nosfelias\Saved Games\Arx Libertatis\save"
  30. [I] SaveGame:174 ├─ "L'évasion" 2022-06-02 4:07
  31. [I] SaveGame:174 ├─ "Les geôles" 2022-06-02 5:36
  32. [I] SaveGame:174 ├─ "L'anniversaire" 2022-06-02 8:12
  33. [I] SaveGame:174 └─ "Nouveau" 2022-06-02 8:03
  34. [I] OpenALBackend:281 Using OpenAL 1.1 ALSOFT 1.20.1 with EFX 1.0
  35. [I] OpenALBackend:321 ├─ Vendor: OpenAL Community
  36. [I] OpenALBackend:325 ├─ Renderer: OpenAL Soft
  37. [I] OpenALBackend:350 ├─ Device: Haut-parleurs (3- Razer Nari Essential)
  38. [I] OpenALBackend:353 └─ HRTF: Disabled
  39. [I] Localisation:359 Using text language from config: francais
  40. [I] Localisation:376 Using audio language from config: francais
  41. [W] IniReader:178 Ignoring non-empty line 1 outside a section: //speech string count = 1620
  42.  
  43. [W] IniReader:204 Missing '=' separator @ line 8188: Pog, king of the trolls.
  44.  
  45. [W] Localisation:410 Error parsing localisation file localisation/utext_francais.ini
  46. [I] Localisation:237 Loading: xtext_default_001_arxlibertatis.ini
  47. [I] ScriptEvent:448 Scripting system initialized with 174 commands and 200 suppressions
  48. [I] FontCache:194 Using FreeType 2.9.1
  49. [I] Text:443 Loaded font "misc/arx_default.ttf" with sizes 90, 49, 31, 63, 34, 34, 34, 14
  50. [I] ArxGame:855 Initialized Arx Fatalis (full game)
  51. [I] LoadLevel:227 Loading level "graph/levels/level10/level10.dlf"
  52. [I] LoadLevel:511 Done loading level
  53. [I] CinematicLoad:114 Loading cinematic "graph/interface/illustrations/introduction.cin"
  54. [I] Player:2420 Starting a new playthrough
  55. [I] LoadLevel:227 Loading level "graph/levels/level1/level1.dlf"
  56. [I] LoadLevel:511 Done loading level
  57. [I] CinematicLoad:114 Loading cinematic "graph/interface/illustrations/akbaa_dream_c.cin"
  58. [I] ChangeLevel:2676 Loading save "C:\Users\Nosfelias\Saved Games\Arx Libertatis\save\save0003\gsave.sav"
  59. [I] LoadLevel:227 Loading level "graph/levels/level1/level1.dlf"
  60. [I] LoadLevel:511 Done loading level


cfg.ini


  1. [language]
  2. string="francais"
  3. audio="francais"
  4.  
  5. [video]
  6. renderer="OpenGL"
  7. resolution="auto"
  8. refresh_rate=0
  9. full_screen=true
  10. others_details=2
  11. fog=10
  12. gamma=5
  13. vsync=1
  14. fps_limit=59
  15. fov=75
  16. view_bobbing=true
  17. screen_shake=true
  18. antialiasing=true
  19. max_anisotropic_filtering=9001
  20. colorkey_antialiasing=true
  21. alpha_cutout_antialiasing=2
  22. buffer_size=0
  23. buffer_upload=""
  24.  
  25. [interface]
  26. show_crosshair=true
  27. limit_speech_width=true
  28. cinematic_widescreen_mode=2
  29. hud_scale=0.5
  30. hud_scale_integer=true
  31. book_scale=1
  32. book_scale_integer=false
  33. cursor_scale=0.5
  34. cursor_scale_integer=true
  35. font_size=1
  36. font_weight=3
  37. scale_filter=0
  38. save_thumbnail_size="320x200"
  39.  
  40. [window]
  41. size="640x480"
  42. minimize_on_focus_lost=true
  43.  
  44. [audio]
  45. backend="auto"
  46. device="auto"
  47. master_volume=10
  48. effects_volume=10
  49. speech_volume=10
  50. ambiance_volume=8
  51. eax=true
  52. hrtf=0
  53. mute_on_focus_lost=true
  54.  
  55. [input]
  56. invert_mouse=false
  57. auto_ready_weapon=0
  58. mouse_look_toggle=true
  59. mouse_sensitivity=2
  60. mouse_acceleration=0
  61. raw_mouse_input=true
  62. auto_description=true
  63. border_turning=true
  64. improved_rune_recognition=true
  65. improved_bow_aim=true
  66. quick_level_transition=0
  67.  
  68. [key]
  69. jump_k0="Space"
  70. jump_k1=""
  71. magic_mode_k0="LeftControl"
  72. magic_mode_k1=""
  73. stealth_mode_k0="C"
  74. stealth_mode_k1="LeftAlt"
  75. walk_forward_k0="W"
  76. walk_forward_k1=""
  77. walk_backward_k0="S"
  78. walk_backward_k1=""
  79. strafe_left_k0="A"
  80. strafe_left_k1=""
  81. strafe_right_k0="D"
  82. strafe_right_k1=""
  83. lean_left_k0="Q"
  84. lean_left_k1=""
  85. lean_right_k0="E"
  86. lean_right_k1=""
  87. sprint_k0="LeftShift"
  88. sprint_k1=""
  89. mouselook_k0="F"
  90. mouselook_k1="Return"
  91. action_combine_k0="Button1"
  92. action_combine_k1=""
  93. inventory_k0="I"
  94. inventory_k1=""
  95. book_k0="N"
  96. book_k1=""
  97. char_sheet_k0="F1"
  98. char_sheet_k1=""
  99. magic_book_k0="F2"
  100. magic_book_k1=""
  101. map_k0="F3"
  102. map_k1=""
  103. quest_book_k0="F4"
  104. quest_book_k1=""
  105. drink_potion_life_k0="H"
  106. drink_potion_life_k1=""
  107. drink_potion_mana_k0="G"
  108. drink_potion_mana_k1=""
  109. drink_potion_cure_k0="K"
  110. drink_potion_cure_k1=""
  111. torch_k0="T"
  112. torch_k1=""
  113. precast_1_k0="1"
  114. precast_1_k1=""
  115. precast_2_k0="2"
  116. precast_2_k1=""
  117. precast_3_k0="3"
  118. precast_3_k1=""
  119. precast_4_k0="4"
  120. precast_4_k1=""
  121. precast_5_k0="5"
  122. precast_5_k1=""
  123. draw_weapon_k0="Tab"
  124. draw_weapon_k1=""
  125. quickload_k0="F9"
  126. quickload_k1=""
  127. quicksave_k0="F5"
  128. quicksave_k1=""
  129. turn_left_k0="Left"
  130. turn_left_k1=""
  131. turn_right_k0="Right"
  132. turn_right_k1=""
  133. look_up_k0="Up"
  134. look_up_k1=""
  135. look_down_k0="Down"
  136. look_down_k1=""
  137. strafe_k0="V"
  138. strafe_k1=""
  139. center_view_k0="U"
  140. center_view_k1=""
  141. freelook_k0="Button2"
  142. freelook_k1=""
  143. previous_k0="PageDown"
  144. previous_k1=""
  145. next_k0="PageUp"
  146. next_k1=""
  147. unequip_weapon_k0="B"
  148. unequip_weapon_k1=""
  149. cancel_current_spell_k0="6"
  150. cancel_current_spell_k1=""
  151. minimap_k0="M"
  152. minimap_k1=""
  153. toggle_fullscreen_k0="LeftAlt+Return"
  154. toggle_fullscreen_k1="RightAlt+Return"
  155. console_k0="`"
  156. console_k1=""
  157.  
  158. [misc]
  159. forcetoggle=false
  160. migration=1
  161. quicksave_slots=10
  162. debug=""
  163. immersive_mode=false
  164. notification_enabled=true


crash.txt


  1. Unhandled exception
  2.  
  3. Exception code: Unknown error (3765269347).
  4.  
  5.  
  6. Instruction address: 0x7ffde0944fd9
  7. Stack pointer: 0xf5a39be480
  8.  
  9. Callstack:
  10. KERNELBASE.dll!RaiseException()
  11. VCRUNTIME140.dll!_CxxThrowException()
  12. MSVCP140.dll!void __cdecl std::_Xlength_error(char const * __ptr64)()
  13. arx.exe!0x7ff7933dc551 vector:1926
  14. arx.exe!0x7ff7933f196e vector:1436
  15. arx.exe!0x7ff7934eeafc changelevel.cpp:2267
  16. arx.exe!0x7ff7934ec684 changelevel.cpp:2351
  17. arx.exe!0x7ff7934eb2dc changelevel.cpp:2543
  18. arx.exe!0x7ff7934ea258 changelevel.cpp:2710
  19. arx.exe!0x7ff793552d14 menuwidgets.cpp:132
  20. arx.exe!0x7ff793614c3e arxgame.cpp:1224
  21. arx.exe!0x7ff79360ab7e core.cpp:246
  22. arx.exe!0x7ff793600cf7 startup.cpp:168
  23. arx.exe!0x7ff7934fff85 windowsmaingui.cpp:50
  24. arx.exe!0x7ff7934a8006 exe_common.inl:288
  25. KERNEL32.DLL!BaseThreadInitThunk()
  26. ntdll.dll!RtlUserThreadStart()
  27.  
  28.  
  29. Process information:
  30. - path: C:\Program Files\WindowsApps\BethesdaSoftworks.ArxFatalis_1.4.0.0_x86__3275kfvn8vcwc\FR\arx.exe
  31. - version: Arx Libertatis 1.2-dev + 7ed8e92
  32. - memory usage: 660307968 bytes
  33. - architecture: x86_64
  34. - runnig time: 115.138 seconds
  35. - crash time: 2022-06-02 17:53:55
  36.  
  37. System information:
  38. - operating system: Microsoft Windows 8 (build 9200), 64-bit
  39. - architecture: x86_64
  40. - cpu: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
  41. - total physical memory: 8514379776 bytes
  42. - free physical memory: 1868161024 bytes
  43.  
  44. Variables:
  45. - Command line:
  46. - Compiler: MSVC 14.16
  47. - stdlib: Dinkumware C++ stdlib 6.50
  48. - CMake: 3.12.1
  49. - Boost version: 1.69.0
  50. - GLM version: 0.9.9.7
  51. - zlib version (headers): 1.2.5
  52. - zlib version (runtime): 1.2.5
  53. - SDL version (headers): 2.0.12
  54. - SDL version (runtime): 2.0.12
  55. - OpenGL version: 4.6.0 NVIDIA 512.95
  56. - OpenGL vendor: NVIDIA Corporation
  57. - OpenGL device: NVIDIA GeForce GTX 950/PCIe/SSE2
  58. - VRAM size: 2147483648
  59. - VRAM available: 1634004992
  60. - OpenAL version: 1.1 ALSOFT 1.20.1
  61. - OpenAL vendor: OpenAL Community
  62. - OpenAL renderer: OpenAL Soft
  63. - OpenAL device: Haut-parleurs (3- Razer Nari Essential)
  64. - FreeType version: 2.9.1
  65. - Data files: full
  66.  
  67. Additional files:
  68. - arx.log
  69. - cfg.ini
  70. - crash.dmp


Steps to reproduce this issue
1. Take a passage to a new floor 2. See the loading screen 3. Return to the desktop by holding Alt+Tab 4. The error message is displayed 5. The game closes 6. The error message returns each time a save is resumed 7. A new game can be created without crashing the game

#1
icon_reply.pngReply
Comment posted by
 Guest user
Jun 02, 18:35
Additional information :

Computer Type: ASUS Desktop PC Model: G11CD Processor: Intel Core i5-6400 (2.70GHz) (4 CPUs) RAM Memory: DDR4 (7.93GB) (8192MB) Operating System: Windows 10 Home (64 bit) Graphics Card: Nvidia GeForce GTX 950 (2GB) Hard Disk : HDD Samsung HD103SJ (930GB) Display : Samsung SE310_S27E330H (HDMI) (1920x1080p - 32 bit - 60Hz)

Launching the game Xbox launcher on Windows 10

Guest user (Nosfelias)
#2
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Jun 16, 11:14
The stack trace doesn't make sense for commit 7ed8e92 - are there local changes to changelevel.cpp? If you report bugs with a custom build it's best if you load the minidump in a debugger (or start arx under a debugger) with access to the debug info for your build and get provide the symbolized stack trace from that.

Can you reproduce this crash with the official binaries or at least with the 1.2.1 tag?