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CLOSED  Crash report #1648  -  [E8B7BFAC] arx.exe!ARX_CHANGELEVEL_Pop_IO() [changelevel.cpp:2127]
Posted Sep 16, 2022 - updated Sep 17, 2022   Shortlink: http://arx.vg/1648
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0
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icon_info.png This issue is a duplicate of issue #1618 - "[D2EC84FA] arx.exe!ARX_CHANGELEVEL_Pop_IO() [changelevel.cpp:2127]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     SlippedTelex
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png x86
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at ChangeLevel.cpp:2127: item->show == SHOW_FLAG_IN_INVENTORY

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x7a9f58
 Stack pointer: 0xefeb78
 Frame pointer: 0xefef80


Callstack:
 Warning: WoW64 process detected, stack may be corrupted!
 arx.exe!0x7a9f58
 arx.exe!0x7aa425
 arx.exe!0x7ab487
 arx.exe!0x7a13b8
 arx.exe!0x6af8db
 arx.exe!0x6af15e
 arx.exe!0x6c0a33
 arx.exe!0x79a13a
 ??!0x1144d3c
 ??!0x2e0078
 arx.exe!0x780065
Symbols:
 1  arx.exe!ARX_CHANGELEVEL_Pop_IO [changelevel.cpp : 2127 + 0x19]
 2  arx.exe!ARX_CHANGELEVEL_PopAllIO [changelevel.cpp : 2242 + 0x1c]
 3  arx.exe!ARX_CHANGELEVEL_PopLevel [changelevel.cpp : 2414 + 0x16]
 4  arx.exe!ARX_CHANGELEVEL_Change(long,std::basic_string_view<char,std::char_traits<char> >,float) [changelevel.cpp : 354 + 0x0]
 5  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1158 + 0x32]
 6  arx.exe!ArxGame::run() [arxgame.cpp : 1077 + 0x0]
 7  arx.exe!utf8_main(int,char * * const) [startup.cpp : 165 + 0x7c]
 8  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xd]
Steps to reproduce this issue
Everytime I travel back to the original goblin prison section that you begin the game at, no matter where I travel from the game crashes during the loading screen.

#1
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Comment posted by
 SlippedTelex
Sep 16, 15:57
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-6476-869108126
#3
icon_reply.pngReply
Comment posted by
 SlippedTelex
Sep 16, 15:57
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-6476-869108126
#4
icon_reply.pngReply
Comment posted by
 SlippedTelex
Sep 16, 15:57
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-6476-869108126
#5
icon_reply.pngReply
Comment posted by
 SlippedTelex
Sep 16, 15:57
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-6476-869108126
#7
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Comment posted by
 Daniel Scharrer
Sep 17, 12:43
There is a known issues with some debug checks in the latest development snapshots. I suggest using the stable release from https://arx-libertatis.org/download for now.

The issue was updated with the following change(s):
  • This issue's description has been changed
  • This issue's title has been changed
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.