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CLOSED  Crash report #1649  -  [1C8C8BA0] arx.exe!findSpotForDraggedEntity() [Dragging.cpp:106]
Posted Sep 19, 2022 - updated Oct 13, 2024   Shortlink: http://arx.vg/1649
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icon_info.png This issue is a duplicate of issue #1592 - "[4463AC80] arx.exe!findSpotForDraggedEntity() [Dragging.cpp:106]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7ff662f45a2c
 Memory accessed: 0x48
 Stack pointer: 0x229df3ea20


Callstack:
 arx.exe!0x7ff662f45a2c
 arx.exe!0x7ff662f46c69
 arx.exe!0x7ff662fe6b39
 arx.exe!0x7ff662ea33b4
 arx.exe!0x7ff662ea4a21
 arx.exe!0x7ff662ea118e
 arx.exe!0x7ff662ea04ee
 arx.exe!0x7ff662eaa760
 arx.exe!0x7ff662eb69eb
 arx.exe!0x7ff662fb47aa
 arx.exe!0x7ff663103a62
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!findSpotForDraggedEntity(glm::vec<3,float,0>,glm::vec<3,float,0>,Entity *,Sphere) [Dragging.cpp : 106 + 0x0]
  1  arx.exe!updateDraggedEntity() [Dragging.cpp : 257 + 0x31]
  2  arx.exe!ARX_SCENE_Update() [Scene.cpp : 1400 + 0x0]
  3  arx.exe!ArxGame::updateLevel() [ArxGame.cpp : 1794 + 0x0]
  4  arx.exe!ArxGame::render() [ArxGame.cpp : 2035 + 0x0]
  5  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1269 + 0x0]
  6  arx.exe!ArxGame::run() [ArxGame.cpp : 1133 + 0x0]
  7  arx.exe!runGame() [Core.cpp : 246 + 0x1f]
  8  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
  9  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 10  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
Started game, did first part, broke boards, dropped down, inspected body, drag dropped clothing, crashed.

#1
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Comment posted by
 CrashBot
Sep 19, 07:18
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#3
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Comment posted by
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Sep 19, 07:18
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#4
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Sep 19, 07:18
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#5
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Comment posted by
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Sep 19, 07:18
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#8
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Comment posted by
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Oct 28, 22:09
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#9
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Comment posted by
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Oct 28, 22:09
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#10
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Comment posted by
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Oct 28, 22:09
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#11
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Comment posted by
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Oct 28, 22:09
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#12
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Comment posted by
 CrashBot
Nov 17, 04:51
Made some Prepared Food from Arx Extended, went to place it by a fire to cook.
#13
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Comment posted by
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Nov 17, 04:51
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#14
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Comment posted by
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Nov 17, 04:51
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#15
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Nov 17, 04:51
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#16
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Nov 17, 04:51
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#17
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Comment posted by
 CrashBot
Aug 04, 21:39
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#18
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Comment posted by
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Aug 04, 21:39
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#19
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Comment posted by
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Aug 04, 21:39
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#20
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Aug 04, 21:39
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#21
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Comment posted by
 CrashBot
Feb 07, 20:25
Looting a skeleton at the start of the game after dropping down the trap door.
#22
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Comment posted by
 CrashBot
Feb 07, 20:25
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#23
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Comment posted by
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Feb 07, 20:25
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#24
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Comment posted by
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Feb 07, 20:25
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#25
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Feb 07, 20:25
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#26
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Comment posted by
 CrashBot
Feb 07, 20:30
Dragging pants and boots from first skeleton at start of game.
#27
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Comment posted by
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Feb 07, 20:30
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#28
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Feb 07, 20:30
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#29
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Comment posted by
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Feb 07, 20:31
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#30
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Feb 07, 20:31
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#31
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Comment posted by
 CrashBot
May 26, 16:28
I was putting things from a skeleton into my inventory
#32
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Comment posted by
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May 26, 16:28
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#33
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May 26, 16:28
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#34
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May 26, 16:28
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#35
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May 26, 16:28
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#36
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Comment posted by
 CrashBot
Oct 13, 22:31
I picked up a set of "Villager_leggings_2" or something like that. It may be caused by another mod attempting to change the texture of the clothing, which caused a crash.
#37
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Comment posted by
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Oct 13, 22:31
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#38
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Oct 13, 22:31
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#39
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Oct 13, 22:31
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#40
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Oct 13, 22:31
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