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CLOSED  Crash report #1697  -  [A13CB535] arx.exe!Trail::Render() [Trail.cpp:117]
Posted May 05, 2023 - updated May 19, 2023   Shortlink: http://arx.vg/1697
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0
Votes
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icon_info.png This issue is a duplicate of issue #1468 - "Shooting with the bow implementation crashes the game"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png x86
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x97c5f4
 Stack pointer: 0x8af3a0
 Frame pointer: 0x8af598


Callstack:
 Warning: WoW64 process detected, stack may be corrupted!
 arx.exe!0x97c5f4
 arx.exe!FT_Library_SetLcdFilterWeights()
 arx.exe!0x913fe4
 arx.exe!0x914f4e
 arx.exe!0x9118ba
 arx.exe!0x910d4e
 arx.exe!0x920d9f
 arx.exe!FT_Library_SetLcdFilterWeights()
 arx.exe!FT_Library_SetLcdFilterWeights()
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlGetAppContainerNamedObjectPath()
 ntdll.dll!RtlGetAppContainerNamedObjectPath()
Symbols:
 0  arx.exe!Trail::Render() [Trail.cpp : 117 + 0x16]
 1  arx.exe!ARX_SCENE_Render() [Scene.cpp : 1417 + 0x1cd]
 2  arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1912 + 0x5]
 3  arx.exe!ArxGame::render() [ArxGame.cpp : 2080 + 0x5]
 4  arx.exe!ArxGame::render() [ArxGame.cpp : 2080 + 0x5]
 5  ig9icd32.dll + 0x187d8
 6  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1301 + 0x7]
 7  kernel32.dll + 0x23350
 8  arx.exe!ArxGame::run() [ArxGame.cpp : 1167 + 0x7]
 9  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xd]
Steps to reproduce this issue
I shot an arrow at a rat while it moved at me at the same time.

#1
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Comment posted by
 CrashBot
May 05, 14:00
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-13036-2423377389
#3
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Comment posted by
 CrashBot
May 05, 14:00
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-13036-2423377389
#4
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Comment posted by
 CrashBot
May 05, 14:00
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-13036-2423377389
#5
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Comment posted by
 CrashBot
May 05, 14:00
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-13036-2423377389
#7
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Comment posted by
 Daniel Scharrer
May 19, 16:49
This has been fixed for a long time, please update to AL 1.2.1.

The issue was updated with the following change(s):
  • This issue's description has been changed
  • This issue's title has been changed
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.