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The following issues are duplicates of this issue:
b3fafff
Jul 03, 03:20 - Preceeded by ad24f6044765e07eab396e63701d604b5402daf5
Log entry
Improved handling of D3D9 lost device state. Previously, I relied on the fact that most calls to D3D should succeed even when a device is lost: http://msdn.microsoft.com/en-us/library/windows/desktop/bb174714(v=vs.85).aspx That still led to a few corner cases that were not handled properly... Now the game will be stuck in D3D9Window::tick() in case of a lost device, but it will keep on processing messages. This is much safer. Fixes bug #274 Fixes bug #314 Changed files
Affected issues
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arxcrash-3524-3020082937
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arxcrash-3524-3020082937
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arxcrash-3524-3020082937
Really delete this comment?
arxcrash-3524-3020082937
Really delete this comment?
Really delete this comment?
Really delete this comment?
Really delete this comment?
Really delete this comment?
Really delete this comment?
Really delete this comment?
Really delete this comment?