Arx Libertatis Bug Tracker
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CLOSED  Crash report #418  -  Crashed when tryed to cast a spell and run
Posted Nov 06, 2012 - updated Jan 18, 2014   Shortlink: http://arx.vg/418
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0
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icon_info.png This issue is a duplicate of issue #253 - "[9774F695] arx.exe!Cedric_AnimCalcTranslation() animationrender.cpp(243) "
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     doomerovich@gmail.com
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Can't reproduce
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png x86
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
When I runned forward I tried to cast a fireball, but failed, and game Crashed
Steps to reproduce this issue
  1. Thread 0 (crashed)
  2. 0 arx.exe!Cedric_AnimCalcTranslation [animationrender.cpp : 243 + 0x19]
  3. 1 arx.exe!Cedric_AnimateDrawEntity(EERIE_3DOBJ *,ANIM_USE *,Angle<float> *,Vector3<float> *,INTERACTIVE_OBJ *,bool,bool) [animationrender.cpp : 2034 + 0x20]
  4. 2 arx.exe!EERIEDrawAnimQuat(EERIE_3DOBJ *,ANIM_USE *,Angle<float> *,Vector3<float> *,unsigned long,INTERACTIVE_OBJ *,bool,bool) [animation.cpp : 648 + 0x28]
  5. 3 arx.exe!RenderInter(float,float) [interactive.cpp : 4115 + 0x25]
  6. 4 arx.exe!ARX_SCENE_Render(long) [scene.cpp : 3302 + 0x5]
  7. 5 arx.exe!ArxGame::Render() [arxgame.cpp : 1768 + 0x5]
  8. 6 arx.exe!ArxGame::Run() [arxgame.cpp : 564 + 0x12]
  9. 7 arx.exe!runGame() [core.cpp : 839 + 0xd]
  10. 8 arx.exe!WinMain [core.cpp : 872 + 0x5]
  11. 9 arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x1c]
  12. 10 kernel32.dll + 0x17077


When I runned forward I tried to cast a fireball, but failed, and game Crashed

  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <CrashReport>
  3. <!--Information related to the crashed process-->
  4. <Process>
  5. <Path>e:\Games\ArxFatalis121\Arx Libertatis\arx.exe</Path>
  6. <Version>Arx Libertatis 1.0.3</Version>
  7. <MemoryUsage>265682944</MemoryUsage>
  8. <Architecture>x86</Architecture>
  9. <RunningTime>2556.92</RunningTime>
  10. <CrashDateTime>06.11.2012 05:15:04</CrashDateTime>
  11. </Process>
  12. <!--Information related to the OS-->
  13. <OS>
  14. <Name>Microsoft Windows XP Professional Service Pack 3 (build 2600)</Name>
  15. <Architecture>x86</Architecture>
  16. </OS>
  17. <!--List of files generated by the crash reporter-->
  18. <!--Note that some of these files could have been manually excluded from the report-->
  19. <Files>
  20. <File>arx.log</File>
  21. <File>cfg.ini</File>
  22. <File>crashes\2012.11.06 05.15.04\crash.dmp</File>
  23. </Files>
  24. <!--Variables attached by the crashed process-->
  25. <Variables>
  26. <Variable Name="Command line" Value=""/>
  27. <Variable Name="Compiler" Value="VC10 1600"/>
  28. <Variable Name="Boost version" Value="1_47"/>
  29. <Variable Name="DevIL version (header)" Value="178"/>
  30. <Variable Name="DevIL version" Value="Developer's Image Library (DevIL) 1.7.8"/>
  31. <Variable Name="SDL version (headers)" Value="1.2.15"/>
  32. <Variable Name="SDL version" Value="1.2.15"/>
  33. <Variable Name="GLEW version" Value="1.7.0"/>
  34. <Variable Name="OpenGL version" Value="1.3.1030 WinXP Release"/>
  35. <Variable Name="OpenGL vendor" Value="ATI Technologies Inc."/>
  36. <Variable Name="OpenGL device" Value="RADEON 9200 Series DDR x86/MMX/3DNow!/SSE2"/>
  37. <Variable Name="OpenAL renderer" Value="Software"/>
  38. <Variable Name="OpenAL version" Value="1.1"/>
  39. <Variable Name="FreeType version" Value="2.4.4"/>
  40. <Variable Name="Data files" Value="full"/>
  41. </Variables>
  42. </CrashReport>



#2
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Comment posted by
 Daniel Scharrer
Nov 06, 10:01
A file was uploaded. crash.dmpicon_open_new.png
#6
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Comment posted by
 doomerovich@gmail.com
Dec 01, 06:22
A file was uploaded. LOGicon_open_new.png
#7
icon_reply.pngReply
Comment posted by
 doomerovich@gmail.com
Dec 01, 06:22
A file was uploaded. iniicon_open_new.png
#11
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Comment posted by
 Daniel Scharrer
Jan 18, 13:14
Turns out this is a duplicate of a long-standing issue.

The issue was updated with the following change(s):
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.