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CLOSED  Crash report #985  -  [FA6A46FF] arx.exe!audio::OpenALBackend::setListenerPosition() [openalbackend.cpp:395]
Posted Mar 26, 2017 - updated Mar 26, 2017   Shortlink: http://arx.vg/985
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0
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icon_info.png This issue is a duplicate of issue #891 - "[7A15A6C1] arx.exe!audio::OpenALBackend::setListenerPosition() [openalbackend.cpp:384]"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at OpenALBackend.cpp:395: isallfinite(position)

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x14008f18a
 Stack pointer: 0x14f7d0


Callstack:
 arx.exe!0x14008f18a
 arx.exe!0x14008a18f
 arx.exe!0x1400b22dc
 arx.exe!0x1400b31f5
 arx.exe!0x1400b04d3
 arx.exe!0x1400b006e
 arx.exe!0x1400b85b0
 arx.exe!0x1400bfd79
 arx.exe!0x1401c2bb2
 arx.exe!0x1402b5015
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()


Symbols:
 0 arx.exe!audio::OpenALBackend::setListenerPosition(const glm::tvec3<float,0> & position) Line 395	C++
 1 arx.exe!audio::setListenerPosition(const glm::tvec3<float,0> & position) Line 423	C++
 2 arx.exe!ArxGame::updateLevel() Line 1895	C++
 3 arx.exe!ArxGame::render() Line 2233	C++
 4 arx.exe!ArxGame::doFrame() Line 1331	C++
 5 arx.exe!ArxGame::run() Line 1254	C++
 6 arx.exe!runGame() Line 290	C++
 7 arx.exe!utf8_main(int argc, char * * argv) Line 210	C++
 8 arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow) Line 48	C++


Steps to reproduce this issue
Game crashes at the end of looking through the telescope at the observatory.

#1
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Comment posted by
 CrashBot
Mar 26, 19:00
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-7640-3635269704
#3
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Comment posted by
 CrashBot
Mar 26, 19:00
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-7640-3635269704
#4
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Comment posted by
 CrashBot
Mar 26, 19:00
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-7640-3635269704
#5
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Comment posted by
 CrashBot
Mar 26, 19:00
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-7640-3635269704
#6
icon_reply.pngReply
Comment posted by
 bsxf47
Mar 26, 19:18
To anyone who has come across this bug, a save where this occurs would help us greatly.

The issue was updated with the following change(s):
  • This issue's description has been changed
  • This issue's title has been changed
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.