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OPEN  Crash report #1712  -  [58058927] arx.exe!EERIE_MESH_TWEAK_Skin() [MeshManipulation.cpp:121]
Posted Jul 29, 2023 - updated Feb 26, 2024   Shortlink: http://arx.vg/1712
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Issue details
  • Type of issue
    Crash report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7ff60b11b4a5
 Memory accessed: 0x18
 Stack pointer: 0xbe650fdda0


Callstack:
 arx.exe!0x7ff60b11b4a5
 arx.exe!0x7ff60b2264aa
 arx.exe!0x7ff60b1fddd3
 arx.exe!0x7ff60b1f8074
 arx.exe!0x7ff60b1d26f4
 arx.exe!0x7ff60b1d98f5
 arx.exe!0x7ff60b1cd3b5
 arx.exe!0x7ff60b0b0b9e
 arx.exe!0x7ff60b0b04ee
 arx.exe!0x7ff60b0ba760
 arx.exe!0x7ff60b0c69eb
 arx.exe!0x7ff60b1c47aa
 arx.exe!0x7ff60b313a62
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!EERIE_MESH_TWEAK_Skin(EERIE_3DOBJ *,res::path const &,res::path const &) [MeshManipulation.cpp : 121 + 0x15]
  1  arx.exe!script::`anonymous namespace'::TweakCommand::execute [ScriptedIOProperties.cpp : 509 + 0x16]
  2  arx.exe!ScriptEvent::send(EERIE_SCRIPT const *,Entity *,Entity *,ScriptEventName,ScriptParameters const &,unsigned __int64) [ScriptEvent.cpp : 343 + 0x0]
  3  arx.exe!ARX_SCRIPT_ResetObject(Entity *,bool) [Script.cpp : 322 + 0x3d]
  4  arx.exe!ARX_CHANGELEVEL_Pop_Level [ChangeLevel.cpp : 1464 + 0x0]
  5  arx.exe!ARX_CHANGELEVEL_PopLevel [ChangeLevel.cpp : 2486 + 0xb]
  6  arx.exe!ARX_CHANGELEVEL_Change(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,float) [ChangeLevel.cpp : 366 + 0x0]
  7  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1215 + 0x0]
  8  arx.exe!ArxGame::run() [ArxGame.cpp : 1133 + 0x0]
  9  arx.exe!runGame() [Core.cpp : 246 + 0x1f]
 10  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
 11  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 12  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
Nothing entered.

#3
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Comment posted by
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Jul 29, 19:30
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#1
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Jul 29, 19:30
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#4
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Jul 29, 19:30
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#5
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Jul 29, 19:30
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#8
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Comment posted by
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Oct 26, 22:31
Entered castle in Arx after speaking with Carlo
#9
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Oct 26, 22:31
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#10
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Oct 26, 22:31
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#11
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Oct 26, 22:31
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#12
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Oct 26, 22:31
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#13
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Comment posted by
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Dec 15, 15:23
The game crashes just after the loading screen to the king's castle
#14
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Dec 15, 15:23
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#15
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Dec 15, 15:23
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#16
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Dec 15, 15:23
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#17
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Dec 15, 15:23
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#18
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Dec 27, 00:09
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#19
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Dec 27, 00:09
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#20
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Dec 27, 00:09
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#21
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Dec 27, 00:09
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#24
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Jan 02, 01:38
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#22
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Comment posted by
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Jan 02, 01:38
entered castle in arx for first time
#23
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Jan 02, 01:38
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#25
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Jan 02, 01:38
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#26
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#28
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Jan 22, 02:11
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#27
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Jan 22, 02:11
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#29
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Jan 22, 02:11
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#30
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#31
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Feb 11, 01:08
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#32
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#33
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#34
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#36
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Feb 11, 01:10
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#35
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#37
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#38
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#39
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Feb 18, 23:19
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#40
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Feb 18, 23:19
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#41
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Feb 18, 23:19
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#42
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#43
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Comment posted by
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Feb 26, 21:10
The game crashes to desktop when I try to enter the castle in Arx City. I open the door to the castle, the loading screen appears briefly and as the castle interior loads the game crashes.I am near the beginning of the game and have not met the King yet, I only know I'm supposed to speak to him. I have just arrived from the level below, spoken to the guard, he told me to go to speak to the King in the castle.
#44
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Feb 26, 21:10
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#45
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#46
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#47
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