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OPEN  Crash report #1712  -  [58058927] arx.exe!EERIE_MESH_TWEAK_Skin() [MeshManipulation.cpp:121]
Posted Jul 29, 2023 - updated Feb 18, 2024   Shortlink: http://arx.vg/1712
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Issue details
  • Type of issue
    Crash report
  • Status
     
    New
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    Not determined
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7ff60b11b4a5
 Memory accessed: 0x18
 Stack pointer: 0xbe650fdda0


Callstack:
 arx.exe!0x7ff60b11b4a5
 arx.exe!0x7ff60b2264aa
 arx.exe!0x7ff60b1fddd3
 arx.exe!0x7ff60b1f8074
 arx.exe!0x7ff60b1d26f4
 arx.exe!0x7ff60b1d98f5
 arx.exe!0x7ff60b1cd3b5
 arx.exe!0x7ff60b0b0b9e
 arx.exe!0x7ff60b0b04ee
 arx.exe!0x7ff60b0ba760
 arx.exe!0x7ff60b0c69eb
 arx.exe!0x7ff60b1c47aa
 arx.exe!0x7ff60b313a62
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!EERIE_MESH_TWEAK_Skin(EERIE_3DOBJ *,res::path const &,res::path const &) [MeshManipulation.cpp : 121 + 0x15]
  1  arx.exe!script::`anonymous namespace'::TweakCommand::execute [ScriptedIOProperties.cpp : 509 + 0x16]
  2  arx.exe!ScriptEvent::send(EERIE_SCRIPT const *,Entity *,Entity *,ScriptEventName,ScriptParameters const &,unsigned __int64) [ScriptEvent.cpp : 343 + 0x0]
  3  arx.exe!ARX_SCRIPT_ResetObject(Entity *,bool) [Script.cpp : 322 + 0x3d]
  4  arx.exe!ARX_CHANGELEVEL_Pop_Level [ChangeLevel.cpp : 1464 + 0x0]
  5  arx.exe!ARX_CHANGELEVEL_PopLevel [ChangeLevel.cpp : 2486 + 0xb]
  6  arx.exe!ARX_CHANGELEVEL_Change(std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,std::basic_string<char,std::char_traits<char>,std::allocator<char> > const &,float) [ChangeLevel.cpp : 366 + 0x0]
  7  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1215 + 0x0]
  8  arx.exe!ArxGame::run() [ArxGame.cpp : 1133 + 0x0]
  9  arx.exe!runGame() [Core.cpp : 246 + 0x1f]
 10  arx.exe!utf8_main(int,char * * const) [Startup.cpp : 168 + 0x0]
 11  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xe]
 12  arx.exe!__scrt_common_main_seh [exe_common.inl : 288 + 0x21]
Steps to reproduce this issue
Nothing entered.

#1
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Jul 29, 19:30
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#3
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Jul 29, 19:30
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#4
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Jul 29, 19:30
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#5
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#8
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Comment posted by
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Oct 26, 22:31
Entered castle in Arx after speaking with Carlo
#9
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Oct 26, 22:31
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#10
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#11
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Oct 26, 22:31
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#12
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Oct 26, 22:31
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#13
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Comment posted by
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Dec 15, 15:23
The game crashes just after the loading screen to the king's castle
#14
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Dec 15, 15:23
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#15
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#16
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#17
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#18
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Dec 27, 00:09
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#19
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#20
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#21
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#22
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Comment posted by
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Jan 02, 01:38
entered castle in arx for first time
#23
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Jan 02, 01:38
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#24
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#26
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#25
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#28
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Jan 22, 02:11
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#27
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#29
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#30
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#31
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#32
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#34
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#33
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#35
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#36
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#37
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#40
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#41
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#42
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