Arx Libertatis Bug Tracker
star_faded.png
Please log in to bookmark issues
bug_report_small.png
CLOSED  Crash report #571  -  [79920A77] arx.exe!Cedric_AnimCalcTranslation
Posted Oct 17, 2013 - updated Oct 26, 2013   Shortlink: http://arx.vg/571
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
icon_info.png This issue is a duplicate of issue #253 - "[9774F695] arx.exe!Cedric_AnimCalcTranslation() animationrender.cpp(243) "
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png x86
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Callstack:
	arx.exe!Cedric_AnimCalcTranslation(Entity * io, ANIM_USE * animuse, float scale, Vector3<float> & ftr, bool update_movement)  Line 241 + 0x19 bytes	C++
 	arx.exe!Cedric_AnimateDrawEntity(EERIE_3DOBJ * eobj, ANIM_USE * animuse, Angle<float> * angle, Vector3<float> * pos, Entity * io, bool render, bool update_movement)  Line 1957 + 0x20 bytes	C++
 	arx.exe!EERIEDrawAnimQuat(EERIE_3DOBJ * eobj, ANIM_USE * eanim, Angle<float> * angle, Vector3<float> * pos, unsigned long time, Entity * io, bool render, bool update_movement)  Line 618 + 0x28 bytes	C++
 	arx.exe!RenderInter(float from, float to)  Line 3263 + 0x25 bytes	C++
 	arx.exe!ARX_SCENE_Render(long flag)  Line 3153	C++
 	arx.exe!ArxGame::Render()  Line 1696	C++
 	arx.exe!ArxGame::Run()  Line 599 + 0x12 bytes	C++
 	arx.exe!WinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nCmdShow)  Line 174 + 0x16 bytes	C++
 	arx.exe!__tmainCRTStartup()  Line 547 + 0x1c bytes	C
 	kernel32.dll!_BaseProcessStart@4()  + 0x23 bytes	


Registers:
  EAX:00000000  EBX:0145F97C  ECX:14703FC8  EDX:14703FC8  ESI:12A14414  EDI:12A14050
  CS:EIP:001B:7C81776F
  SS:ESP:0023:0145FFC8  EBP:0145FFF0
  DS:0023  ES:0023  FS:003B  GS:0000
  Flags:00210246


Steps to reproduce this issue
Nothing entered.

#1
icon_reply.pngReply
Comment posted by
 CrashBot
Oct 17, 13:36
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-1000-1028953244
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Oct 17, 13:36
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-1000-1028953244
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Oct 17, 13:36
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-1000-1028953244
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Oct 17, 13:36
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-1000-1028953244
#7
icon_reply.pngReply
Comment posted by
 Daniel Scharrer
Oct 17, 13:53
From Crash report 552 - [136B1E67] arx.exe!0x6594cf , which was closed due to D3D (this one uses OpenGL): "transition gem cave from troll cave to arx "