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CLOSED  Crash report #701  -  [9FEAECC2] arx.exe!Cedric_AnimCalcTranslation [animationrender.cpp:241]
Posted Jan 07, 2015 - updated May 04, 2015   Shortlink: http://arx.vg/701
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0
Votes
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icon_info.png This issue is a duplicate of issue #253 - "[9774F695] arx.exe!Cedric_AnimCalcTranslation() animationrender.cpp(243) "
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     Guest user
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Not determined
  • Architecture
    icon_customdatatype.png Not determined
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Callstack:
  arx.exe!0x65785f 
  arx.exe!0x657b62 
  arx.exe!0x6369f6 
  arx.exe!0x519310 
  arx.exe!0x505659 
  arx.exe!0x61bce4 
  arx.exe!0x614797 
  arx.exe!0x4e017f 
  kernel32.dll!RegisterWaitForInputIdle() 
Symbols: (assuming this is from 1.1.2 and the memory layout matches other 1.1.2 crash dumps)
 0  arx.exe!Cedric_AnimCalcTranslation [animationrender.cpp : 241 + 0x19]
 1  arx.exe!Cedric_AnimateDrawEntity(EERIE_3DOBJ *,ANIM_USE *,Angle<float> *,Vector3<float> *,Entity *,bool,bool) [animationrender.cpp : 1957 + 0x20]
 2  arx.exe!EERIEDrawAnimQuat(EERIE_3DOBJ *,ANIM_USE *,Angle<float> *,Vector3<float> *,unsigned long,Entity *,bool,bool) [animation.cpp : 618 + 0x28]
 3  arx.exe!RenderInter(float,float) [interactive.cpp : 3263 + 0x25]
 4  arx.exe!ARX_SCENE_Render(long) [scene.cpp : 3153 + 0x0]
 5  arx.exe!ArxGame::Render() [arxgame.cpp : 1696 + 0x0]
 6  arx.exe!ArxGame::Run() [arxgame.cpp : 599 + 0x12]
 7  arx.exe!__tmainCRTStartup [crtexe.c : 547 + 0x1c]


Registers:
  EAX:00000000  EBX:0012F97C  ECX:11612FC8  EDX:11612FC8  ESI:116A481C  EDI:116A4458
  CS:EIP:001B:7C816037
  SS:ESP:0023:0012FFC8  EBP:0012FFF0
  DS:0023  ES:0023  FS:003B  GS:0000
  Flags:00210246


Steps to reproduce this issue
Nothing entered.

#2
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Comment posted by
 Daniel Scharrer
Jan 08, 05:47
Missing minidump and log files - but from the stack trace it looks safe to call this a duplicate.

The issue was updated with the following change(s):
  • This issue's title has been changed
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.
#3
icon_reply.pngReply
Comment posted by
 CrashBot
May 04, 17:43
I reentered the rebel hideout using the key. The crash happened during loading the hideout.
#4
icon_reply.pngReply
Comment posted by
 CrashBot
May 04, 17:43
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-1640-457151610
#5
icon_reply.pngReply
Comment posted by
 CrashBot
May 04, 17:43
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-1640-457151610
#6
icon_reply.pngReply
Comment posted by
 CrashBot
May 04, 17:43
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-1640-457151610
#7
icon_reply.pngReply
Comment posted by
 CrashBot
May 04, 17:43
A file was uploaded. crash.xmlicon_open_new.png This comment was attached:

arxcrash-1640-457151610