Arx Libertatis Bug Tracker
star_faded.png
Please log in to bookmark issues
bug_report_small.png
CLOSED  Crash report #1207  -  [6DD0C0AD] arx.exe!Cedric_AnimateDrawEntityRender [animationrender.cpp:1187]
Posted Jun 09, 2018 - updated Jun 29, 2018   Shortlink: http://arx.vg/1207
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
icon_info.png This issue is a duplicate of issue #253 - "[9774F695] arx.exe!Cedric_AnimCalcTranslation() animationrender.cpp(243) "
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x140068e66
 Memory accessed: 0x380
 Stack pointer: 0x14edd0


Callstack:
 arx.exe!0x140068e66
 arx.exe!0x14006a777
 arx.exe!0x1401b8087
 arx.exe!0x1401c55b4
 arx.exe!0x14009633b
 arx.exe!0x1400968eb
 arx.exe!0x14009450d
 arx.exe!0x140093bce
 arx.exe!0x14009bb3b
 arx.exe!0x1400a2432
 arx.exe!0x140195922
 arx.exe!0x1402cd81d
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!Cedric_AnimateDrawEntityRender [animationrender.cpp : 1187 + 0x41]
  1  arx.exe!EERIEDrawAnimQuatRender(EERIE_3DOBJ *,glm::tvec3<float,0> const &,Entity *,float) [animationrender.cpp : 1578 + 0x0]
  2  arx.exe!RenderInter() [interactive.cpp : 2293 + 0x0]
  3  arx.exe!ARX_SCENE_Render() [scene.cpp : 1461 + 0x0]
  4  arx.exe!ArxGame::renderLevel() [arxgame.cpp : 1927 + 0x0]
  5  arx.exe!ArxGame::render() [arxgame.cpp : 2104 + 0x0]
  6  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1301 + 0x0]
  7  arx.exe!ArxGame::run() [arxgame.cpp : 1171 + 0x0]
  8  arx.exe!runGame() [core.cpp : 245 + 0x0]
  9  arx.exe!utf8_main(int,char * * const) [startup.cpp : 168 + 0x0]
 10  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
 11  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
I was heading to the guard barracks inside Arx castle, pulled out the cheated meteorite sword, and crashed.

#1
icon_reply.pngReply
Comment posted by
 CrashBot
Jun 09, 01:03
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-16612-2196557280
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Jun 09, 01:03
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-16612-2196557280
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Jun 09, 01:03
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-16612-2196557280
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Jun 09, 01:03
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-16612-2196557280