Arx Libertatis Bug Tracker
star_faded.png
Please log in to bookmark issues
bug_report_small.png
CLOSED  Crash report #1298  -  [631735F7] arx.exe!Cedric_AnimateDrawEntityRender() [animationrender.cpp:1191]
Posted Nov 30, 2018 - updated Jan 04, 2019   Shortlink: http://arx.vg/1298
action_vote_minus_faded.png
0
Votes
action_vote_plus_faded.png
icon_info.png This issue is a duplicate of issue #253 - "[9774F695] arx.exe!Cedric_AnimCalcTranslation() animationrender.cpp(243) "
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x14008b8c6
 Memory accessed: 0x380
 Stack pointer: 0x12f3a0


Callstack:
 arx.exe!0x14008b8c6
 arx.exe!0x14008d207
 arx.exe!0x1401e050e
 arx.exe!0x1401eddf2
 arx.exe!0x1400b9bc4
 arx.exe!0x1400ba47b
 arx.exe!0x1400b78e5
 arx.exe!0x1400b747e
 arx.exe!0x1400bf8a0
 arx.exe!0x1400c687a
 arx.exe!0x1401bd652
 arx.exe!0x1402aaf65
 kernel32.dll!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
  0  arx.exe!Cedric_AnimateDrawEntityRender [animationrender.cpp : 1191 + 0x41]
  1  arx.exe!EERIEDrawAnimQuatRender(EERIE_3DOBJ *,glm::tvec3<float,0> const &,Entity *,float) [animationrender.cpp : 1585 + 0x0]
  2  arx.exe!RenderInter() [interactive.cpp : 2342 + 0x0]
  3  arx.exe!ARX_SCENE_Render() [scene.cpp : 1518 + 0x0]
  4  arx.exe!ArxGame::renderLevel() [arxgame.cpp : 1978 + 0x0]
  5  arx.exe!ArxGame::render() [arxgame.cpp : 2174 + 0x0]
  6  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1304 + 0x0]
  7  arx.exe!ArxGame::run() [arxgame.cpp : 1227 + 0x0]
  8  arx.exe!runGame() [core.cpp : 282 + 0x0]
  9  arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0x0]
 10  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
 11  arx.exe!__tmainCRTStartup [crtexe.c : 618 + 0x15]
Steps to reproduce this issue
left the east wing of the castle

#1
icon_reply.pngReply
Comment posted by
 CrashBot
Nov 30, 21:11
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-24656-1632670477
#3
icon_reply.pngReply
Comment posted by
 CrashBot
Nov 30, 21:11
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-24656-1632670477
#4
icon_reply.pngReply
Comment posted by
 CrashBot
Nov 30, 21:11
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-24656-1632670477
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Nov 30, 21:11
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-24656-1632670477
#6
icon_reply.pngReply
Comment posted by
 CrashBot
Dec 01, 04:04
Entering the east wing of the castle
#7
icon_reply.pngReply
Comment posted by
 CrashBot
Dec 01, 04:04
A file was uploaded. arx.logicon_open_new.png This comment was attached:

arxcrash-27820-2434404771
#8
icon_reply.pngReply
Comment posted by
 CrashBot
Dec 01, 04:04
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

arxcrash-27820-2434404771
#9
icon_reply.pngReply
Comment posted by
 CrashBot
Dec 01, 04:04
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-27820-2434404771
#10
icon_reply.pngReply
Comment posted by
 CrashBot
Dec 01, 04:04
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-27820-2434404771