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CLOSED  Crash report #1338  -  [55312171] arx.exe!Cedric_AnimateDrawEntityRender() [animationrender.cpp:1142]
Posted Apr 10, 2019 - updated Apr 14, 2019   Shortlink: http://arx.vg/1338
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0
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icon_info.png This issue is a duplicate of issue #253 - "[9774F695] arx.exe!Cedric_AnimCalcTranslation() animationrender.cpp(243) "
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png amd64
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Illegal storage access

Exception code: ACCESS_VIOLATION

 Instruction address: 0x7ff644d7e0f6
 Memory accessed: 0x378
 Stack pointer: 0x2a3c95e9c0


Callstack:
 arx.exe!0x7ff644d7e0f6
 arx.exe!0x7ff644d7fed7
 arx.exe!0x7ff644ed7864
 arx.exe!0x7ff644ee3dc7
 arx.exe!0x7ff644da8639
 arx.exe!0x7ff644da987b
 arx.exe!0x7ff644da6109
 arx.exe!0x7ff644db78d9
 arx.exe!0x7ff644eb28ba
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlUserThreadStart()
Symbols:
 0  arx.exe!Cedric_AnimateDrawEntityRender [animationrender.cpp : 1142 + 0x18]
 1  arx.exe!EERIEDrawAnimQuatRender(EERIE_3DOBJ *,glm::vec<3,float,0> const &,Entity *,float) [animationrender.cpp : 1540 + 0x0]
 2  arx.exe!RenderInter() [interactive.cpp : 2229 + 0x0]
 3  arx.exe!ARX_SCENE_Render() [scene.cpp : 1419 + 0x0]
 4  arx.exe!ArxGame::renderLevel() [arxgame.cpp : 1875 + 0x0]
 5  arx.exe!ArxGame::render() [arxgame.cpp : 2053 + 0x0]
 6  arx.exe!ArxGame::doFrame() [arxgame.cpp : 1288 + 0x0]
 7  arx.exe!utf8_main(int,char * * const) [startup.cpp : 164 + 0xab]
 8  arx.exe!WinMain [windowsmaingui.cpp : 48 + 0xe]
Steps to reproduce this issue
Used the buttons for the secret passage in the perimiter hallways around thr room with the King, walked down passage across pathe from area entrance/exit door to the king.


#1
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Comment posted by
 CrashBot
Apr 10, 13:31
A file was uploaded. arx.logicon_open_new.png This comment was attached:

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#3
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Comment posted by
 CrashBot
Apr 10, 13:31
A file was uploaded. cfg.iniicon_open_new.png This comment was attached:

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#4
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Comment posted by
 CrashBot
Apr 10, 13:31
A file was uploaded. crash.dmpicon_open_new.png This comment was attached:

arxcrash-12328-3282364587
#5
icon_reply.pngReply
Comment posted by
 CrashBot
Apr 10, 13:31
A file was uploaded. crash.txticon_open_new.png This comment was attached:

arxcrash-12328-3282364587