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CLOSED  Crash report #1591  -  [2C480C04] arx.exe!Trail::Render() [Trail.cpp:117]
Posted Dec 02, 2021 - updated Sep 11, 2022   Shortlink: http://arx.vg/1591
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0
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icon_info.png This issue is a duplicate of issue #1468 - "Shooting with the bow implementation crashes the game"
icon_info.png This issue has been closed with status "Not a bug" and resolution "DUPLICATE".
Issue details
  • Type of issue
    Crash report
  • Status
     
    Not a bug
  • Assigned to
    Not assigned to anyone
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
  • Posted by
     CrashBot
  • Owned by
    Not owned by anyone
  • Estimated time
    Not estimated
  • Category
    Not determined
  • Resolution
    DUPLICATE
  • Priority
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Targetted for
    icon_milestones.png Not determined
  • OS
    icon_customdatatype.png Windows
  • Architecture
    icon_customdatatype.png x86
  • Fixed in
    icon_customdatatype.png Not determined
Issue description
Assertion Failed at Trail.cpp:117: m_positions.size() >= size_t(std::ceil(n)) 2

Unhandled exception

Exception code: BREAKPOINT

 Instruction address: 0x57c5f4
 Stack pointer: 0x4bf0d0
 Frame pointer: 0x4bf2c8


Callstack:
 Warning: WoW64 process detected, stack may be corrupted!
 arx.exe!0x57c5f4
 arx.exe!0x54c7cf
 arx.exe!0x53f723
 arx.exe!0x5145b7
 arx.exe!0x514f4e
 arx.exe!0x5118ba
 arx.exe!0x510d4e
 arx.exe!0x520d9f
 arx.exe!FT_Library_SetLcdFilterWeights()
 arx.exe!FT_Library_SetLcdFilterWeights()
 arx.exe!FT_GlyphSlot_Own_Bitmap()
 KERNEL32.DLL!BaseThreadInitThunk()
 ntdll.dll!RtlGetAppContainerNamedObjectPath()
 ntdll.dll!RtlGetAppContainerNamedObjectPath()
Symbols:
  0  arx.exe!Trail::Render() [Trail.cpp : 117 + 0x16]
  1  arx.exe!SpeedSpell::Update() [SpellsLvl03.cpp : 130 + 0xf]
  2  arx.exe!ARX_SPELLS_Update() [Spells.cpp : 1117 + 0x7]
  3  arx.exe!ArxGame::renderLevel() [ArxGame.cpp : 1948 + 0x5]
  4  arx.exe!ArxGame::render() [ArxGame.cpp : 2080 + 0x5]
  5  arx.exe!ArxGame::render() [ArxGame.cpp : 2080 + 0x5]
  6  atioglxx.dll + 0x12ef1cc
  7  arx.exe!ArxGame::doFrame() [ArxGame.cpp : 1301 + 0x7]
  8  kernel32.dll + 0x23350
  9  arx.exe!ArxGame::run() [ArxGame.cpp : 1167 + 0x7]
 10  arx.exe!WinMain [WindowsMainGUI.cpp : 48 + 0xd]
Steps to reproduce this issue
am on level 5 with magic field. i dispel it and there are 2 men in full armour. when they attack me the game crashes.

#1
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Comment posted by
 CrashBot
Dec 02, 23:09
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#3
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Comment posted by
 CrashBot
Dec 02, 23:09
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#4
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Comment posted by
 CrashBot
Dec 02, 23:09
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#5
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Comment posted by
 CrashBot
Dec 02, 23:09
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#7
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Comment posted by
 Daniel Scharrer
Jan 13, 04:25
This has been fixed for a long time now. Please update AL.

The issue was updated with the following change(s):
  • This issue's description has been changed
  • This issue's title has been changed
  • The status has been updated, from New to Not a bug.
  • This issue has been closed
  • The resolution has been updated, from Not determined to DUPLICATE.
#8
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Comment posted by
 CrashBot
Sep 11, 09:37
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#9
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Comment posted by
 CrashBot
Sep 11, 09:37
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#10
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Comment posted by
 CrashBot
Sep 11, 09:37
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#11
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Comment posted by
 CrashBot
Sep 11, 09:37
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